Economics
BANK
bank - perform banking functions at a local branch
Banks in Alyria exist to safeguard their depositors' money. In order to maintain the necessary security force to protect large amounts of crass lucre from pirates, robbers, looters, and other rogues, they charge their depositors for keeping their money secure. There are many varied banks in the world of Alyria, each with their own fees and rates for the deposit and withdrawal of your money. Some will be cheaper, some will be more expensive. Some banks have multiple branches, and may be accessed in several locations. Using most bank commands at a bank will automatically open an account for you at that bank. Bankers also will sell bars of rare metals, permitting adventurers to temporarily hold onto their gold in object form, until they wish to convert them back. To buy bars, purchase them from bankers; to convert them back into gold, SAYTO BANKER EXCHANGE MY BARS. Bankers are also willing to act as secure intermediaries between adventurers that are trading items. For more information, HELP TRADING. BANK INFO will give you some basic information about the bank - its name, total accounts, total assets, and transaction and withdrawal rates. BANK BALANCE will give you a complete listing of how much you have in that bank. BANK DEPOSIT <amount> will allow you to deposit <amount> worth of gold in your account. BANK DEPOSIT ALL will deposit all of the gold you currently carry on your person into your account. BANK WITHDRAW <amount> will allow you to withdraw <amount> worth of gold from your account. Please note that some banks charge a transaction fee when money is withdrawn from an account. BANK WITHDRAW ALL will withdraw all of the money in your account into your inventory. BANK TRANSFER <amount> <player name> will allow you to withdraw <amount> worth of gold from your account and transfer it to <player name>. The player to which the money is being transferred must be online at the time the transfer is made. Please note that some banks charge a transaction fee when money is transferred from an account. BANK DEFAULT sets the current bank as your 'default' bank. What this means, is that when buying items from stores and over auctions, if you do not have enough gold on hand to complete the transaction, the money will be withdrawn from your account at this bank.
GOLD
gold - view the amount of gold you have on hand, and in banks
This command allows you to view the amount of gold you have on hand, and gives you a listing of all current open bank accounts and their balances. GOLD may be abbreviated as '$'.
LOCKERS
locker - access a local or remote locker
A locker is a storage facility that allows a player to keep extra items, such as items they are not currently using, or items they are saving for a later time. Lockers are located in most major towns. Each locker charges a varying monthly (real time) rental fee - some lockers will be cheaper than others (usually the more remote the locker, the less expensive its monthly maintenance is). Some lockers are magical and can be accessed from more than one locker location. LOCKER - Alone, the command shows a list of your rented lockers, the number of items they contain, and their expiration dates. RENT - Rents a new locker, or extends your current locker duration an additional real-time month. If you allow your locker to expire, you must pay the rent up to the current date before you will be allowed to access it. This may be several months worth of payments, depending on when your locker rental expired. The items will remain in your locker past the expiration date, but will not be accessible until such time as the locker rent is paid in full. There is a maximum, however, of three months' worth of missed payments so if you are gone longer than that you will not have to worry about (too) much of a locker payment when you get back. STORE <item name> - stores an item in your locker, if room is available. REMOVE <item name> - removes an item from your locker. LIST - Lists the items in the current locker. SURVEY - While in a locker room, displays the contents of every locker that you have rented. CANCEL - Cancels your locker rental. Useful if you plan on spending a few months away from the game. NOTE: Special items in the game - such as Vandemaar's Trunk - can magically access lockers. These items will currently only access the lockers in Rune.
TRADING
trade - use bankers as secure intermediaries through which you may trade items to other players
Bankers throughout the world have adopted new practices and standards through their bankers' union, which permit them to act as secure middlemen during trade transactions between adventurers. Two adventurers may trade items with each other with the banker holding their items in escrow until both traders are satisfied with the terms of the trade. Objects that cannot be traded are objects that are nomail, no-identify, enforce-level, noremove, explode, vanish-death, no-rent, nouncurse, enforce-level or no-save; containers, food, explosives, writing-instruments, stamps, herbal-mixtures, potions, items greater than 55 levels over the other trader, or objects in the middle of an action. In addition, bankers will sell bars of refined metal at a 5% markup, to allow easy trading of gold. Adventurers may buy these bars, carry them around, trade them and easily exchange them back into gold. GIVE BANKER <item> To initiate a trade, give one of the items you wish to trade to a banker. The person you wish to trade with must be in the room, and you will be given 20 Alyrian minutes to complete the trade from when you start it. If either trader wishes to add an item to the trade, they may simply give the item to the banker. A total of 10 items may be traded during one transaction. If either party logs out or walks away during a trade, their items will be mailed to them. SAYTO BANKER TRADE PARTNER <name> After a trade has been initiated, the initiator must specify who they wish to trade with; that person must be in the room. SAYTO BANKER TRADE IDENTIFY Either trader may ask the trader to identify all of the items that they are set to receive; items that they have given to the banker must be identified prior to offering them to trade. SAYTO BANKER TRADE CANCEL Either trader may cancel the trade at any time, and both traders immediately get back all items that they had offered for trade. SAYTO BANKER TRADE ACCEPT When both parties accept the terms of the trade, the banker will give the appropriate items to each trader, and announce themselves available to make another trade.
ALYRIAN LOTTERY
lottery - information on the Alyrian Lottery system
The Alyrian Lottery is a fun system that allows Adventurers to try their hand at winning big money, without any of the fuss of stealing it from deranged banking imps! The Alyrian Lottery has three shoppes in which players may buy tickets, in Sigil, Rune, and Tellerium, off of Sanctuary, Yew and Steadfast, respectively. To buy a lottery ticket, Adventurers may simply give the entrepreneur (proprietors of the lottery shoppes) 10,000 gold. Each lottery ticket has a different number, per draw, a number that will be drawn at the end of each drawing. Tickets from previous drawings are automatically checked upon logging in. Non-winning tickets will be discarded and winning tickets will deposit their prize into the winner's default bank account. The winning ticket is worth half of the amount that was spent on tickets for that drawing, which lasts approximately an Alyrian month (eight Real Life days or so). Any amount of tickets may be purchased; tickets will be numbered sequentially. The proceeds from the Alyrian Lottery go to the Sigil Home for Retired Wizards.