Atlas
NOVICE'S ATLAS - ABOUT ALYRIA
novice's atlas - about the world of alyria
The world of Alyria is layered and vast, comprised of several different planes, four continents, and hundreds of smaller islands. In the 'real' plane, or the physical world, where we are now, there are four continents. Sepharia, Auryn, Avros and Beltane make up the majority of the world's landmass, of which Sepharia is by far the largest and least dangerous. Alongside those continents and throughout the world are numerous islands, hideaways and craggy isles, looming over the raging waves of Oceanus Ingenii. There are also hidden, darker sides to the world. Far beneath our feet is the Alyrian Underground, into which the city of Decara fell many years ago during the cataclysm. Strange, towering structures such as Hotel Hello and the Isle of the Sea Hag cast a pall over the black oceans of the under- ground, which host hundreds if not thousands of exiled pirates. This world is certainly not for the inexperienced nor those of lower level, and is almost entirely PK. Slightly further up, lying between the top-side and the Underground, is the Sigilian Underground, a smaller, less dangerous place than the Underground, although it is still all PK. Home to several Shrines of the Powers, this place often sees fierce religious battles. The Faerie Plane also exists alongside the physical world. This is the world of the Fey and Sidhe, and is only accessible by opening a rift between worlds, through items such as jasper gemstones or faerie rings. A strange place, where reality is weaker and huge voids span distances between landmasses, returning from this plane is a struggle for any adventurer due to the weakening effect the plane has on magic. For a detailed history of the world, you can type HELP STORY.
NOVICE'S ATLAS - SEPHARIA
novice's atlas - sepharia
Sepharia: The largest of all continents, Sepharia is the hub of the world, and at its heart is the city of Rune. A Disturbed Pyramid 745, 263 (2)(R-120) Dungeon Avarice 671, 572 (3) Dungeon Wroth 736, 391 Gilvery 950, 356 Hellbent Mountain 1341, 366 (4) A Hill Giant Refuge 590, 670 Lasler Valley 698, 695 Lonely Dragon's Inn 600, 700 (2) Lowangen 1159, 421 (T) Mandrake Wood 654, 365 New Kolvir 571, 984 (T)(5) New Rigel 801, 545 (T) Ofstadt Monastery 1120, 330 Rune 684, 760 (T) Rune Forest 701, 680 Tavern of the Boars 797, 445 The Bazaar 818, 386 (Player Shops) The Desert Thorn 1031, 316 The Tower of Art 1271, 211 (3) The Twin Moons Inn 1007, 306 Xaventry 602, 454 (T)
NOVICE'S ATLAS - AVROS
novice's atlas - avros (northeastern continent)
Avros: A cold, hardy land, Avros hosts two of the largest cities and the realm of the ice giants. Frost Giant's Keep 1689, 389 Jalur Lumber Camp 1814, 255 Tellerium 1724, 685 (T) Templeton 1620, 542 (T) The Ice Witch Lair 1753, 266 (R-ALL) The Ogre Village 1885, 459 The Tower of Aroxa 1759, 630 (R-60)
NOVICE'S ATLAS - AURYN
novice's atlas - auryn (southwestern continent)
Auryn: Popular with adventurers and home to the city of magic, Auryn is a temperate and smaller land. Dungeon Odious: Various, around Sigil (R-ALL) Emperor's Crossroads 506, 1309 Mount Vesuvius 295, 1160 (5) Palace of Diocletian 553, 1360 Sigil 435, 1226 (T) Vospire 330, 1176 (T)
NOVICE'S ATLAS - BELTANE
novice's atlas - beltane (southeastern continent)
Beltane: A dangerous continent, all PK, Beltane is not for the faint of heart nor young adventurers. Chanctonbury Woods 997, 1091 (4) Colyon 1374, 1028 Dungeon Deceit 1254, 1071 (5) Maldra's Keep 1304, 1092 (5) Pirate's Cove 1174, 975 (T)(2) Xalt, a Fey Outpost 1453, 1204 (3)
NOVICE'S ATLAS - OTHER
novice's atlas - lesser-known regions
Other areas of interest: Potentially interesting areas found elsewhere in the world. Arcane Archipelago 926, 816 Atlantis 1988,1305 (4) The Great Whirlpool 1540, 742 The Irda Isle Reef 1268, 748 (4) The Magencia 865, 834 The Tower of Riga, located on Verity Isle, is also a notable place. Full of traps and danger, the Tower is a place of pilgrimage for those of levels 55-60 who wish to multiclass. For more information on this, type HELP MULTICLASS. Precious gemstones are found in the Tower, but adventurers should go prepared. Passage to the isle can be granted through recently-retired adventurers, found in cities such as Sigil, New Rigel or Tellerium. They can be convinced to transport you for 25,000 gold pieces, but beware - food, water and equipment safe from traps is vital. More information on the world in general can be found on our website at: http://www.materiamagica.com/world/atlas