Basic Attributes and Vital Stats
CHARACTER ATTRIBUTES
attributes - describe various character attributes
The values describing your character's strength, sanity, stamina, knowledge, wisdom, agility, personality, courage, luck, and vitality are commonly known as STATISTICS (stats) or ATTRIBUTES. Each attribute will affect your character in a different way. Depending on the race you chose for your character, some attributes may have the ability to be trained higher or lower than others. Each class has a "prime" attribute, one that the class needs most of all in order to learn the skills of that class. You can find a list of each classes' prime attributes by viewing the helpfile for each individual class. Gaining points in your prime attribute can also increase the number of skills that you can automatically increase as you progress through levels of experience. IMPORTANT: Please be aware your HP/SP/ST gains from each level are no longer based on your CURRENT statistics (such as wisdom) - these gains are now calculated based on your MAXIMUM of that stat. Leveling gear (items with specific stat boosts) is thus NO LONGER NECESSARY, nor is training statistics solely for the purpose of increasing leveling gains. For more information, type HELP EXPERIENCE. STRENGTH This is a measure of the brute force one can bring to bear in any given endeavor. It affects how much you can carry, and will allow stronger characters to wield heavier armor and weaponry. It will also increase the damage you do with weapons. KNOWLEDGE This is a measure of the intelligence of your character. The higher the knowledge of a character, the less effort he or she will need to expend in spell casting, and learning new skills. WISDOM This is a measure of the "common sense" of a character. It allows for self-improvement, and in some cases, helps a character resist certain works of deceit. AGILITY This is a measure of the speed and precision of a character. It affects many things, but its affects are most obvious in a combat role, as agile characters are more likely to hit a target, and conversely, cause an opponent to miss them. PERSONALITY This is a measure of a character's charm. It is not just a measure of how likable a character is, but helps to measure his or her ability to lead, negotiate, or otherwise interact with other characters. VITALITY This is a measure of a character's general health and well- being. More robust characters are able to take more hits in combat, travel farther distances, and tend to need less sleep than is normal. Vitality also helps in the regeneration of hit points and stamina. LUCK This is a measure of how lucky a character is. This attribute is used quite often with just about everything. COURAGE This is a measure of a character's ability to conquer his or her fear. Some monsters generate a magical fear which instills a completely irrational terror in players and mobiles surrounding it. Courage can, for instance, help a character override this fear and act normally for a period of time. SANITY This is a measure of a character's ability to resist insanity, and his or her ability to control magical forces. Characters with a high sanity characteristically recover from their spellcasting efforts in less time, and can sometimes force a spell to finish regardless of the absence of material components through sheer will power.
VITAL STATISTICS
vital statistics - information on hit points, stamina, and spell power
Hit points, stamina, and spell power are often referred to as your vital statistics, and are the values that are shown on the prompt. HIT POINTS Your hit points are used up when you are injured; whether through combat, spells, or other miscellaneous factors. If these points reach zero, your character will die. SPELL POWER Spell power is used up when you cast magical spells or use certain magical abilities. STAMINA Stamina is very important in Alyria - your stamina is used up slowly when you do battle, move around in the world, or use certain exhausting commands.